
Border Patrol Police Simulator
As a developer on this project, I was responsible for a significant portion of the core gameplay systems and their implementation. My work included programming the foundational mechanics for a realistic patrol and inspection loop, including vehicle physics for both on-road and off-road driving and a modular system for handling different contraband types and hidden compartments. I also developed the AI behavior for a variety of NPCs, from a simple traveler to a suspicious smuggler, to ensure dynamic and unpredictable encounters.
Release date
Location
Pakistan
Client
Raven Interactive
Category
Development

