
Epic Battle war of world
As a developer on Epic Battle: War of Worlds, I architected and implemented the core sandbox system, allowing players to dynamically deploy and upgrade a customizable count of NPCs for massive, strategic battles. I focused on optimizing complex AI behaviors for large-scale combat scenarios, ensuring smooth performance even with hundreds of units on screen. Collaborating closely with the design team to optimize environmental rendering to truly capture the epic scale of warfare.
Release date
Location
Pakistan
Client
Raven Interactive
Category
Development

