
Gaming Studio Simulator
I programmed the intricate simulation mechanics that drive business growth and player interaction. My responsibilities included developing a modular shop expansion system, managing the purchasing and placement of arcade machines and PCs, and implementing the economic loop for collecting revenue from NPC customers. I also engineered the NPC behavior and satisfaction system, ensuring their engagement directly influenced the business's success, creating a dynamic and rewarding management experience for the player.
Release date
Location
Pakistan
Client
Raven Interactive
Category
Development

