
Giant Weapon Rush
As a developer on Giant Weapon Rush, I was responsible for programming the core mechanics of this hyper-casual runner. My work included implementing a dynamic scaling system that visually increases the size of the player's weapon as they collect items, providing immediate and satisfying feedback. I also developed the enemy boss combat and damage system, which directly correlates the weapon's size to the damage inflicted upon impact. This streamlined my contributions to building a simple yet highly addictive and visually impactful gameplay loop.
Release date
Location
Pakistan
Client
Prototype Project
Category
Development

