
Good Or Bad Choice
As a developer on Good or Bad Choice, I programmed the core mechanics of this decision-based survival game. My work involved creating a dynamic hazard system that spawns various falling and moving obstacles like streetlights, vehicles, and debris, each with distinct collision properties. I also developed the pathfinding and player interaction system, allowing players to make critical real-time choices about their route to safety. My contributions focused on building a responsive and challenging environment where quick thinking directly impacts the player's survival.
Release date
Location
Pakistan
Client
Raven Interactive
Category
Development

