
LawnMowerSimulator
As a developer on Lawn Mower Simulator, I was responsible for programming the core mechanics of this hyper-casual game. My work included implementing a responsive player controller for navigating a dynamic, obstacle-filled path. I also developed the procedural grass-cutting system, which gives satisfying visual feedback as the player mows the lawn while avoiding hazards. My contributions were centered on creating a simple, engaging, and fast-paced experience that balances quick reflexes with a clear objective.
Release date
Location
Pakistan
Client
Raven Interactive
Category
Development

