
Paint Ball Arena Challenge
As a developer on Paintball Arena Challenge, I programmed the core mechanics for this fast-paced, competitive shooter. My work included developing a realistic projectile system that simulates paintball physics and hit detection. I also implemented a flexible framework for different game modes, such as Free-for-All and Team Deathmatch, allowing for a variety of experiences. My contributions were key to building a scalable and engaging multiplayer platform that delivers a unique and fun paintball experience for players.
Release date
Location
Pakistan
Client
Raven Interactive
Category
Development

