
Samurai Shadow Legend
My primary responsibility as a developer on Samurai Shadow Legend was to program the core combat and AI systems. I developed a responsive combat engine and an enemy AI that dynamically adapts to the player's progress. I also implemented a difficulty scaling system that increases the challenge of NPC opponents with each new level, ensuring a continuously engaging experience as the narrative unfolds.
Release date
Location
Pakistan
Client
Raven Interactive
Category
Development

