
Stickman Clone Rush
A fast-paced hyper-casual game where players take control of platform generation to guide a stickman through dynamic challenges. As the stickman moves forward, strategic platform placement enables it to generate clones, increasing its numbers and improving the chances of successfully reaching the goal. Developed as part of a studio project, I focused on optimizing gameplay mechanics, procedural movement, and engaging level design. Although the game didn’t make it to release, it provided valuable insights into game physics, interactive player mechanics, and system performance tuning.
Release date
Location
Pakistan
Client
Prototype project
Category
Development

